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Welcome to the 2017 UMaine Student Symposium: Research and Creative Activity electronic event program. This electronic program includes student abstracts, student presentation style descriptions, and presentation schedules. It also includes a map of the venue layout, schedule of the entire day’s events and programs, as well as details and information regarding our sponsors and selected university programs.

We hope you enjoy a full day of student presentations, guest speakers, award ceremonies, and the chance to network with UMaine students, faculty, staff, as well as local and state industry and community leaders! 
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Monday, April 24 • 9:15am - 10:30am
Exhibits/Performances – Education

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Courtney Angelosante

PhD in Education, 9:15AM-10:30AM
Wheels on the Bus: Positive Behavior Intervention and Supports on the School Bus | | Many students spend a significant amount of each day on a school bus. Ensuring this environment is safe, orderly, and positive is critical to the start and end of a successful school day. Bus drivers have a difficult job; a high level of responsibility in a complex and dynamic environment with limited student supervision. These challenges are often exacerbated by the limited amount of behavioral training provided to drivers. Incorporating PBIS on the bus expands the teaching and strengthening of schoolwide behavioral expectations to an environment that is frequently cited for the behavioral challenges it presents. The manner in which travel by school bus bookends each day and the inherent challenges of providing adequate supervision and positive feedback, it is clearly evident that special consideration regarding behavioral programing is critical. This presentation demonstrates that PBIS can be implemented with fidelity on a school bus. Further, PBIS on the bus can lead to social/behavioral growth and positive outcomes students and improved job satisfaction for bus drivers. | | The methods of prevention and intervention used in this study are based on ecological and applied behavioral theories. Direct observation and qualitative data will be used to illustrated program outcomes. Primary intervention components to be addressed in this presentation include... Read More →
avatar for Jason Dignan

Jason Dignan

New Media, 9:15AM-10:30AM, 10:45 AM-12:00PM
Stewart Motion Platform Redesign (Table 15 Side R, 10:45 AM-12:00PM) | | The University of Maine Virtual Environment and Multimodal Interaction Laboratory (VEMI Lab) houses a currently offline Stewart Motion Platform (SMP). The SMP is a synergistic parallel robot with six axes of movement. The platform is controlled with an Arduino Mega, which in turn is controlled by a PC computer using Python script and a Joystick. Repeated operating system updates over time have rendered the joystick drivers unusable, which in turn have affected the Python script. The proposed project consists in migrating the hardware to a new, durable format, involving reassembly of the control interfaces, and reprogramming. The setup will be reverse engineered and reassembled using 3D printing technologies, forming single-piece, solid, hardwired connections requiring no further modifications to conform to changing standards in computers. Specifically, platform-to-Arduino connections will be replaced with Cat5 cabling and connectors. Thereafter, Python scripted software will be redeveloped using Unity as a control system for the platform. Unity is a mainstream game development engine also used in research with the capacity to render real-time physics, making it highly useful in simulations. Additionally, Unity can interface with an Arduino using Serial Communications, making it an ideal environment for controlling the SMP. The restored platform will inform research design for current and future VEMI projects involving aging and spatial cognition, again and driving, gerontechnology, and the study of multi-level 2D and 3D cognitive maps and aspects of human-computer interaction. | | Project Haggis (Table 23 Side L, 9:15AM-10:30AM) | | While peers may be invited to provide in-class verbal feedback or critique of student work, formal evaluation of student projects in traditional teacher-centric classrooms is usually reserved to the class instructor. Project Haggis proposes a technological mechanism for expanding formal feedback to include student-peer evaluations, providing quality, timely feedback while involving an entire class in the process of evaluating group projects and individual performance. Haggis offers a web-based service making peer feedback accessible in real time as evaluations are completed. Using an SQL database system and web browser, Haggis is a content management system in which data is captured, stored, and made visually available through built-in and user-formulated queries. APIs let students submit on-site evaluations of project work via smartphone. Students will be required to log on via web-browser to view compiled results and to submit individual performance evaluations. The pilot program will be applied to multiple project assignments within a single Spring 2017 course being offered at University of Maine. The underlying system is generically designed to support any number of courses and assignments within courses. The system could likewise be deployed to increase interactivity of an audience and with producers of materials, e.g. at science fairs or art shows, or with business/organization project teams. The... Read More →
avatar for Colleen Dougherty

Colleen Dougherty

Student Development in Higher Education, 9:15AM-10:30AM
“University of Maine • 11/10/16” | | In the days following the 2016 presidential election, tensions and emotions ran high across the country, and no place is more fit for a discussion on political discourse than a college campus. In a photoessay entitled “University of Maine &bull... Read More →


Monday April 24, 2017 9:15am - 10:30am

Attendees (1)